Selected Work

A small selection – and what it says about my work.

Five projects that show how I work: from real-time pipelines in Unreal Engine to large-format event content and AI-assisted workflows. Each one notes why it matters for studios and agencies (freelance) and for companies (permanent roles).

  1. 01Automotive CGAI
  2. 02Stienitzsee Quarter
  3. 03Bankwirtschaftliche Tagung 2024
  4. 04Virtual Castle Tour
  5. 05Anton Robotics
Automotive CGAI

Automotive CGAI

Eigenes Projekt (Spec-Spot) · 2026

A hybrid pipeline of Unreal Engine 5 and generative video AI: the speed of AI combined with full directorial control over camera and vehicle geometry.

My role

Concept, staging in UE5, motion control pass, AI styling and editing

  • Unreal Engine 5
  • Generative video AI
  • Wan / Kling / Seedance
  • Pipeline design
  • DaVinci Resolve
For studios & agencies
Bringing AI video into productions so that camera, product and look stay ready for approval – fast, yet directable.
For companies
Know-how for building in-house AI workflows that respect brand guidelines and exact product geometry.
View project
Stienitzsee Quarter

Stienitzsee Quarter

Helma Eigenheimbau AG · 2026

An entire lakeside quarter with more than 30 family homes – built from a height map and Python workflows, plus a MetaHuman real estate agent for the marketing film.

My role

Terrain, layout, set dressing, lighting, motion capture and facial animation

  • Unreal Engine
  • Python
  • MetaHumans
  • Motion capture
  • ElevenLabs
For studios & agencies
Building large environments efficiently and automating them with scripts – plus a character pipeline from mocap to lip sync.
For companies
Scalable visualization for sales and marketing: one project that any number of stills and films can be derived from.
View project
Bankwirtschaftliche Tagung 2024

Bankwirtschaftliche Tagung 2024

BVR – DZ BANK Gruppe, ADG, DG Nexolution, Atruvia · 2024

Media concept and 3D animation for a 60-meter, three-part panorama screen – almost 20,000 pixels wide, rendered seamlessly in Unreal Engine.

My role

Concept, 3D animation, rendering, technical delivery and on-site support

  • Unreal Engine
  • Large-format content
  • Multi-screen
  • Projection
  • Live support
For studios & agencies
Large-format content technically matched to special formats and media technology – including sign-off on site.
For companies
Full ownership of an event project: from concept and coordination with several partners to live operation.
View project
Virtual Castle Tour

Virtual Castle Tour

Akademie Deutscher Genossenschaften e.V. · 2026

A digital twin of Montabaur Castle: 3D scans, clean reconstruction in Maya, a 12-minute tour in Unreal Engine and an interactive web version.

My role

Scanning, modeling and retopology, Blueprints, rendering and web delivery

  • Polycam
  • Autodesk Maya
  • Unreal Engine Blueprints
  • Spline
  • Web 3D
For studios & agencies
The whole chain from photogrammetry to real time and interaction – and a way forward when a platform hits its limits.
For companies
Making spaces and knowledge tangible digitally – for communication, training and cultural education.
View project
Anton Robotics

Anton Robotics

Anton Robotics GmbH · 2026

Key visuals and a header film: a fully automated factory hall in a reduced, monochrome look that shows in seconds what the software does.

My role

Art direction, modeling, animation and rendering

  • Industrial visualization
  • 3D animation
  • Art direction
  • Web video
For studios & agencies
Turning technical B2B topics into clear, on-brand images – with a strong sense for art direction.
For companies
Showing complex products and processes clearly – for website, sales and trade shows.
View project

A fit for your team?

I look forward to supporting you and your team on your next project.

Get in touch