Selected Work
A small selection – and what it says about my work.
Five projects that show how I work: from real-time pipelines in Unreal Engine to large-format event content and AI-assisted workflows. Each one notes why it matters for studios and agencies (freelance) and for companies (permanent roles).

Automotive CGAI
Eigenes Projekt (Spec-Spot) · 2026
A hybrid pipeline of Unreal Engine 5 and generative video AI: the speed of AI combined with full directorial control over camera and vehicle geometry.
My role
Concept, staging in UE5, motion control pass, AI styling and editing
- Unreal Engine 5
- Generative video AI
- Wan / Kling / Seedance
- Pipeline design
- DaVinci Resolve
- For studios & agencies
- Bringing AI video into productions so that camera, product and look stay ready for approval – fast, yet directable.
- For companies
- Know-how for building in-house AI workflows that respect brand guidelines and exact product geometry.

Stienitzsee Quarter
Helma Eigenheimbau AG · 2026
An entire lakeside quarter with more than 30 family homes – built from a height map and Python workflows, plus a MetaHuman real estate agent for the marketing film.
My role
Terrain, layout, set dressing, lighting, motion capture and facial animation
- Unreal Engine
- Python
- MetaHumans
- Motion capture
- ElevenLabs
- For studios & agencies
- Building large environments efficiently and automating them with scripts – plus a character pipeline from mocap to lip sync.
- For companies
- Scalable visualization for sales and marketing: one project that any number of stills and films can be derived from.

Bankwirtschaftliche Tagung 2024
BVR – DZ BANK Gruppe, ADG, DG Nexolution, Atruvia · 2024
Media concept and 3D animation for a 60-meter, three-part panorama screen – almost 20,000 pixels wide, rendered seamlessly in Unreal Engine.
My role
Concept, 3D animation, rendering, technical delivery and on-site support
- Unreal Engine
- Large-format content
- Multi-screen
- Projection
- Live support
- For studios & agencies
- Large-format content technically matched to special formats and media technology – including sign-off on site.
- For companies
- Full ownership of an event project: from concept and coordination with several partners to live operation.

Virtual Castle Tour
Akademie Deutscher Genossenschaften e.V. · 2026
A digital twin of Montabaur Castle: 3D scans, clean reconstruction in Maya, a 12-minute tour in Unreal Engine and an interactive web version.
My role
Scanning, modeling and retopology, Blueprints, rendering and web delivery
- Polycam
- Autodesk Maya
- Unreal Engine Blueprints
- Spline
- Web 3D
- For studios & agencies
- The whole chain from photogrammetry to real time and interaction – and a way forward when a platform hits its limits.
- For companies
- Making spaces and knowledge tangible digitally – for communication, training and cultural education.

Anton Robotics
Anton Robotics GmbH · 2026
Key visuals and a header film: a fully automated factory hall in a reduced, monochrome look that shows in seconds what the software does.
My role
Art direction, modeling, animation and rendering
- Industrial visualization
- 3D animation
- Art direction
- Web video
- For studios & agencies
- Turning technical B2B topics into clear, on-brand images – with a strong sense for art direction.
- For companies
- Showing complex products and processes clearly – for website, sales and trade shows.
A fit for your team?
I look forward to supporting you and your team on your next project.
Get in touch